Extended Learning Opportunities

Elizabeth Eaves — Coordinator

330-761-3195
eeaves@akron.k12.oh.us

NIHF STEM After School Program consists of two parts:  S.M.A.R.T.E. Teams and Specialty Clubs

Click here to view color brochure

S.M.A.R.T.E. Teams

are available to all learners who are interested in expressing their creativity through team focused S.M.A.R.T.E. (Science, Math, Arts, Recreation, Technology and Engineering) activities.  Teams will meet Monday through Friday throughout the school year excluding Interim Report Pick Up Days.

S.M.A.R.T.E. TEAM HOURS

3:00 pm - 3:30 pm Meet in cafeteria for snack.

3:30 pm - 4:05 pm Supervised homework club.

4:10 pm - 5:00 pm Team enrichment activities.

5:00 pm - 5:30 pm Wait at front door for pick up.

* Dismissal times for Specialty Clubs may vary; however, all activities will end by 5:00 pm.

Specialty Clubs

are available to a limited number of learners who are interested in expressing their creativity in a particular area.  These clubs usually run one day a week for a limited duration and require a written registration form.

BOWLING CLUB

Learners will be transported to Stonehedge to compete in a bowling league with students from around the city of Akron.  They will learn team building as they exercise their bodies. There is a weekly fee for this club.

CHESS CLUB

Novice learners will learn the basic skills and strategies of chess. Advanced learners will further their skills to prepare for competitive tournaments. Learners will develop mental focus, strategic and critical thinking skills through the game of chess.

CHESS TEAM

Experienced chess players further their skills as they learn and practice chess strategies, further developing mental focus and critical thinking skills as they compete in local and state tournaments.

CONTROL-ALT-DELETE

Learners will be introduces to goal setting, time management and organizational techniques that will increase their ability to succeed in the school setting and beyond.

CYBERPATRIOT CHALLENGE TEAM

This national competition is designed by the Air Force Association to inspire students toward careers in cybersecurity or other STEM fields.

DIGITAL ANIMATION

Learners will engage in online lessons to learn to draw graphic art in Microsoft Paint and make it come alive in Microsoft Movie.  This program gets learners excited about STEM topics and helps them build real-life skills.

Click the links below to see what our learners have been creating.

Ryan's Star Wars Movie

Luke and Vader Meet

Shark Bait

Our Shark Week!

KIDWIND CHALLENGE

Learners will learn the basics of renewable energy through building miniature wind turbines that will be entered into a national online competition.

LEGO ROBOTICS CLUB

Learners will build robots using Lego Mindstorm components and learn advanced robotic programming using Lego NXTG software.

MINECRAFT CLUB

Learners will work as a team to gather resources, create worlds, defend territories and conquer the weekly challenges.  It's the ultimate game of creativity and collaboration.

MULTI MEDIA CLUB

Learners will learn to create and edit movies of various STEM related topics. They will also learn to make other digital media presentations using Movie Maker, Google Docs and other media software. 

SOAP BOX DERBY CLUB

Learners will build a Soap Box Derby race car from a kit using tools and engineering skills. They will have the opportunity to race the car at Derby Downs and compete against other schools.

Registration:

All learners may participate in S.M.A.R.T.E. Teams by reporting to the cafeteria immediately after school and signing in.

Specialty Clubs registration is distributed to learners via paper forms and to parents by electronic forms.  Forms should be returned to the main office by the deadline set on the form. Because there is limited space in these clubs, parents and learners will be notified by email of their participation in the club.

After School Snack:

An after school snack will be provided by the Child Nutrition Department. The snack will be served in the cafeteria from 3:00 to 3:30 pm and consists of fruit and/or fruit juice and whole grain chips. Learners are permitted to bring snacks from home that does not require refrigeration or a microwave.

General Policies:

CLUB CANCELLATION

Club participants will be notified of cancellations as soon as the office is notified so that alternate plans can be made before the end of the school day.

TEAM ASSIGNMENT

Learners participating in SMARTE Teams will be assigned to a team on their first day of participation and will remain with that team for the remainder of the school year.

AFTER SCHOOL PICKUP

All learners MUST be signed out after 3:30 by a parent/guardian or an approved adult. An Afterschool Emergency contact form will need to be on file in the main office with the names of all approved adults. Learners must be signed out at the front entrance.

DAILY PROCEDURES

· Sign In to the After School Program by 3:10.

· Remain in the cafeteria unless you have permission to leave.

· Use the restroom and water fountain before 3:30.

· Keep  cell phones off and put away until 5:00 PM.

· Remain on school approved academic websites.

· For safety purposes, when using earphones/headsets, keep in one ear only.

· Homework Club is to be used for homework and school related projects only.

 

 

 

 

Attachments
Afterschool Guide.pdf
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cardcalendar14-15revised.pdf
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images.jpg
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